Problem
I have a control that I need to make significant changes to. While I’m doing that, I’d like to entirely prohibit it from redrawing – SuspendLayout and ResumeLayout aren’t enough. How can I put a control and its children on hold while I paint?
Asked by Simon
Solution #1
We struggled at my former job to get our complex UI software to paint promptly and seamlessly. We were working with standard. There are three types of controls: net controls, custom controls, and devexpress controls.
I discovered the WM SETREDRAW win32 message after a lot of googling and reflector usage. This effectively disables the rendering of controls while you edit them, and may be applied to the parent/containing panel, IIRC.
This is a very basic class that shows how to use the following message:
class DrawingControl
{
[DllImport("user32.dll")]
public static extern int SendMessage(IntPtr hWnd, Int32 wMsg, bool wParam, Int32 lParam);
private const int WM_SETREDRAW = 11;
public static void SuspendDrawing( Control parent )
{
SendMessage(parent.Handle, WM_SETREDRAW, false, 0);
}
public static void ResumeDrawing( Control parent )
{
SendMessage(parent.Handle, WM_SETREDRAW, true, 0);
parent.Refresh();
}
}
There are more in-depth talks on this if you search for C# and WM SETREDRAW, for example.
C# Jitter
Suspending Layouts
To whom it may concern, here’s a VB equivalent:
Public Module Extensions
<DllImport("user32.dll")>
Private Function SendMessage(ByVal hWnd As IntPtr, ByVal Msg As Integer, ByVal wParam As Boolean, ByVal lParam As IntPtr) As Integer
End Function
Private Const WM_SETREDRAW As Integer = 11
' Extension methods for Control
<Extension()>
Public Sub ResumeDrawing(ByVal Target As Control, ByVal Redraw As Boolean)
SendMessage(Target.Handle, WM_SETREDRAW, True, IntPtr.Zero)
If Redraw Then
Target.Refresh()
End If
End Sub
<Extension()>
Public Sub SuspendDrawing(ByVal Target As Control)
SendMessage(Target.Handle, WM_SETREDRAW, False, IntPtr.Zero)
End Sub
<Extension()>
Public Sub ResumeDrawing(ByVal Target As Control)
ResumeDrawing(Target, True)
End Sub
End Module
Answered by ng5000
Solution #2
The following approach is similar to ng5000, but it does not require P/Invoke.
public static class SuspendUpdate
{
private const int WM_SETREDRAW = 0x000B;
public static void Suspend(Control control)
{
Message msgSuspendUpdate = Message.Create(control.Handle, WM_SETREDRAW, IntPtr.Zero,
IntPtr.Zero);
NativeWindow window = NativeWindow.FromHandle(control.Handle);
window.DefWndProc(ref msgSuspendUpdate);
}
public static void Resume(Control control)
{
// Create a C "true" boolean as an IntPtr
IntPtr wparam = new IntPtr(1);
Message msgResumeUpdate = Message.Create(control.Handle, WM_SETREDRAW, wparam,
IntPtr.Zero);
NativeWindow window = NativeWindow.FromHandle(control.Handle);
window.DefWndProc(ref msgResumeUpdate);
control.Invalidate();
}
}
Answered by ceztko
Solution #3
I usually use a slightly tweaked version of ngLink’s response.
public class MyControl : Control
{
private int suspendCounter = 0;
private void SuspendDrawing()
{
if(suspendCounter == 0)
SendMessage(this.Handle, WM_SETREDRAW, false, 0);
suspendCounter++;
}
private void ResumeDrawing()
{
suspendCounter--;
if(suspendCounter == 0)
{
SendMessage(this.Handle, WM_SETREDRAW, true, 0);
this.Refresh();
}
}
}
This enables nested suspend/resume calls. Make sure that each SuspendDrawing is paired with a ResumeDrawing. As a result, making them public is probably not a good idea.
Answered by Ozgur Ozcitak
Solution #4
To help you remember to reenable drawing:
public static void SuspendDrawing(Control control, Action action)
{
SendMessage(control.Handle, WM_SETREDRAW, false, 0);
action();
SendMessage(control.Handle, WM_SETREDRAW, true, 0);
control.Refresh();
}
usage:
SuspendDrawing(myControl, () =>
{
somemethod();
});
Answered by Jonathan H
Solution #5
I like this extension based on ng5000’s response:
#region Suspend
[DllImport("user32.dll")]
private static extern int SendMessage(IntPtr hWnd, Int32 wMsg, bool wParam, Int32 lParam);
private const int WM_SETREDRAW = 11;
public static IDisposable BeginSuspendlock(this Control ctrl)
{
return new suspender(ctrl);
}
private class suspender : IDisposable
{
private Control _ctrl;
public suspender(Control ctrl)
{
this._ctrl = ctrl;
SendMessage(this._ctrl.Handle, WM_SETREDRAW, false, 0);
}
public void Dispose()
{
SendMessage(this._ctrl.Handle, WM_SETREDRAW, true, 0);
this._ctrl.Refresh();
}
}
#endregion
Use:
using (this.BeginSuspendlock())
{
//update GUI
}
Answered by Koray
Post is based on https://stackoverflow.com/questions/487661/how-do-i-suspend-painting-for-a-control-and-its-children